Blindlight Media | Lev Chapelsky | spokeswoman | Nintendo
Gaming Goes Hollywood
by
Scott Steinberg
But not everyone's hopping on the bandwagon. A spokeswoman for
Nintendo cautions that the insertion of world-renowned talent into
a product only ensures a publicity boost, not enhanced quality.
What's more, the Japanese giant asserts that these collaborations
can't simply be forced on consumers; appearances by iconic
individuals have to fit the context of the game.
Lev Chapelsky, general manager of Blindlight Media, a firm that
generates seven figures annually and serves as an intermediary
between Hollywood and the gaming industry, concurs. "Software
publishers need to be smart about the way they handle their
business," he says. "Star power doesn't pay off for games as
readily as it does for traditional media productions. There's
considerable complexity involved in choosing the right celebrity
for the job and brokering a respectable deal."
That's shrewd advice considering the prohibitive costs involved.
Calling on a superstar's talents can set game makers back a cool
million. Obscure voice actors alone command a $1,000 minimum
retainer. The past years have further seen a meteoric rise in
performers' salaries - many unjustifiably swelled into the high
six-figures - as the result of publisher naiveté. In addition, it
wasn't until recently that fees started to come back down within
reason, and even then you're talking around $50,000 a shot.
It only gets worse once you get into contractual negotiations. Few
game publishers realize the rights and services that are truly
required upfront. Savvy contract agents can smell blood in the
water and won't suggest cost-cutting measures - even though they're
standard throughout Hollywood - without prompting. What's more, the
bigger the corporate name attached to a project, the higher the
income the individual being sought will demand.
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