Colin Powell | age group | concept dune buggy car | designer
Creative Fuel
by
Paul GoldsmithIn the world of automotive design, getting a designer like Mays to
talk about upcoming projects is a little like asking Colin Powell
for the scoop on national defense. Instead, American Way asked for
some insight into his design team's creative process and into his
belief that emotion, not logic, drives American consumers. So sit
back and enjoy the drive - and along the way you might pick up some
ways to turbo-charge your own team.
AW: You are known in the automobile world as an innovator. How
do you keep your edge?
Mays: In this business, nothing is black and white. It is a
mixture of left- and right-brain thinking, and there is a certain
amount of analysis that's necessary to get the job done, but in the
end what we're really dealing with in terms of communicating with
the customer is all right-brain, emotional issues. Keeping that in
mind, and understanding that although we've got to fulfill some of
the things that analysis says we have to fulfill in terms of
meeting certain customer wants and needs, it's [the customers']
aspirations on the other side of their brains that are truly making
them purchase the vehicle.
AW: How do you approach a new project? How do you keep your
design teams thinking outside the box?
Mays: I'm pretty pragmatic about design. I always think that
regardless of age group, income, or economy, everyone aspires to a
better life, so they're always looking for products that can
fulfill those aspirations. The products may be slightly different,
but everyone essentially wants what they can't have. People have
these pent-up aspirations, and those aspirations are probably
formed by the time they're 15 years old. In the case of the EX
[Ford's new concept dune buggy car], there is a group of people
whom I call rock-rats - people who love off-road dune buggies and
anything to do with adventure. Really, we're not trying to wow them
with crazy shapes or things they haven't seen before. When we set
out to design something, we're literally trying to fulfill an empty
space inside their cultural makeup, and say to the consumer,
"Here's what you've been dreaming about, and we've created it in
three dimensions."
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