Convergence between the video game,
motion picture, and recording industries is at an all-time
high. Here's why experts anticipate an Oscar-worthy
performance.
"I'm not a doctor. I just play one on Xbox," smirks
Arrested
Development's David Cross, jesting about a recent spate of
appearances in high-profile video games like
Halo 2 and
Grand Theft Auto: San Andreas.
One of many actors and musicians to take a sudden interest in the
$9.9 billion interactive-entertainment industry, he's not the only
celebrity smiling, however. With sales for top-tier titles suitably
impressive - the aforementioned selections moved 4.2 million and
5.1 million units respectively last year - most are laughing right
to the bank.
"Game developers are always looking for ways to expand the reach of
their titles," explains Mike Lustenburger, vice president of
marketing for Sony Online Entertainment. "Celebrity involvement is
fast becoming crucial in terms of attracting a wider audience."
Nobody's more conscious of the benefits; the company made history
casting actors Christopher Lee and
Heather Graham as key
contributors to EverQuest II, a category-defining, online-only
fantasy adventure.
Today, more than 42 million American households own a gaming
console such as the PSOne or PlayStation 2, and three quarters of
those homes contain a male age 18 to 34. Owners spend 12.5 hours a
week with it, versus 9.8 with the TV. Of still greater
significance: A shocking 70 percent of young men swear by the
pastime.
Predictably,
Tinseltown is taking note. Sega's The Matrix Online
features star-studded headliners like
Laurence Fishburne and Monica
Bellucci. Narc, a brutal police drama, touts vocal contributions by
Michael Madsen, Ron Perlman, and Bill Bellamy. The Getaway: Black
Monday, a spoof on
Guy Ritchie's crime capers, showcases more than
20 motion-captured actors, including Snatch's David Legeno. Even
the unlikeliest candidates, i.e., Playboy: The Mansion, are showing
up with cameos from B-list staples such as
Tom Arnold and Carmen
Electra.