director commentary | uwe boll | analyst | software scene
Gaming Goes Hollywood
by
Scott Steinberg
as proof, see
director uwe boll's recent efforts, house of the dead
and alone in the dark. cory yuen, who oversaw the transporter,
intends to follow suit, bringing audiences the martial arts epic
dead or alive in 2006. legendary filmmaker john woo - who's teamed
with sega to start game development outfit tiger hill - is also
enthusiastic about the trend, having optioned rights for a metroid
movie. and rodriguez herself will once again grace the silver
screen shortly, courtesy of virtual vampire saga bloodrayne.
the extras
it's no secret: dvd is the hottest thing to happen to home video
since the advent of the vcr. but it wasn't until computer and video
game publishers started producing enhanced renditions of titles
featuring similar special features (behind-the-scenes footage,
picture galleries, director commentary) that the reach of the
medium's influence was truly understood.
"it's the same principle as with films; provide the consumer with
more value in terms of content and packaging," admits idc analyst
schelley olhava. "i have friends who specifically went out and
bought the upgraded version of halo 2 just because they had to have
it."
now a common fixture on the software scene, smash hits such as doom
iii, half-life 2, and world of warcraft are all offered in optional
collector's editions. it's a win-win situation for everyone - game
enthusiasts appreciate the gesture, and publishers reap higher
profit margins. retailers couldn't be happier, too: madden nfl
2005's premium pack - which includes fully playable past series
installments and a bonus trivia game - sold out in three weeks
flat.
admittedly, the strategy of charging $59 or more and offering extra
content only works for the biggest brands. but it can vault an
established franchise's sales into the stratosphere. proof lies in
the mortal kombat: deception kollector's edition, which accounts
for almost a quarter of the game's million-plus turnover.
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