Eric von Hippel | Staples | GE Healthcare | telecommunications tester

Customer Made

by Karen M. Kroll
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There may be a Thomas Edison lurking in you - and plenty of companies are banking on it.
You might think that the buyers of magnetic resonance imaging machines (with price tags starting in the seven figures) wouldn't think of tinkering with such expensive instruments. Guess again. Several hundred purchasers of the MRI machines produced by GE Healthcare bought the machines with every intention of modifying them, says Michael Wood, general manager of research collaboration with GE's global magnetic resonance business in Waukesha, Wisconsin. "They almost throw away the instruction book."

Think GE is shocked by this? Wrong again. GE actually encourages its buyers to alter the machines. In fact, the company negotiates agreements with many users to allow them some access to the imaging software.

James Pipe, PhD, a senior staff scientist at St. Joseph's Hospital and Medical Center in Phoenix, modified the machine's software to change the way in which the machine collects images. Previously, even slight movement - say, a cough - could blur the images and make it difficult for doctors to diagnose a patient's condition. Now, the machine generates clean, clear images even when a patient moves.

"We go out of our way to find ideas like that," Wood says.

The MRI tinkerers are hardly alone, and businesses couldn't be happier. A growing number of leading-edge companies are inviting the users of their products to participate in their product-development efforts. The process is known as "lead-user innovation," says Eric von Hippel, head of the innovation and entrepreneurship group at MIT's Sloan School of Management and author of Democratizing Innovation. While no firm statistics are available, von Hippel has seen a marked increase in the trend, in industries ranging from semiconductor design to ­electronic-game creation.

Driving this popularity is the fact that bringing lead users - those at the leading edge of major market trends and who have a strong need to solve the new problems they encounter, often by developing new products - into the development process helps companies to commercialize the product innovations that the lead users have developed, thus serving the companies' leading-edge needs. As a result, the products they develop are more likely to succeed in the market. A 2002 study by von Hippel and others compared products developed at 3M via the lead-user method with those developed in other ways, and found that after five years, average market share for the lead-user products was 68 percent - more than double the 33 percent share for the rest.

Of course, the desire to participate in product development is nothing new. "At the beginning of mankind, you saw innovations like the controlled use of fire and the development of weapons," says Nikolaus Franke, professor of business administration at Vienna University of Economics and Business Administration in Austria. These breakthroughs didn't come from a corporate R&D lab but from people who needed to stay warm and protect themselves from enemies.

However, user innovation declined during the Industrial Revolution in the 1800s, when the production of many goods moved from people's homes to assembly lines in factories. "Mass production knocked user innovation off center stage," von Hippel says. Even so, the tendency of users to tinker with the products they bought never went away. Studies show that today, between 10 and 40 percent of lead users modify a product so that it better meets their needs.

TO APPLY THIS INNOVATION approach to their own organizations, executives need to identify the lead users of their products. Somewhat surprisingly, lead users aren't necessarily a company's customers. Instead, these individuals possess two key attributes, says Mary Sonnack, a Minneapolis-based senior consultant with Lead User Concepts. First, they have a strong need for a particular product or function before the mass market does.

They also have the ability to address their need. Many lead users have, on their own, developed solutions or prototypes. At GE, for instance, many of the institutions with which it has inked research agreements employ scientists that lead the world in the study of different diseases.

Having identified its lead users, a company needs some way of tapping into their expertise and insight. Office supplies retailer­ Staples, of Framingham, Massachusetts, does this by issuing an open invitation to its Invention Quest contest. Just about any U.S. resident over age 18 can submit ideas for innovative, useful office products.

A panel of inventors and product designers, along with members of the Staples management team, review the submissions, looking at their market potential and the originality of the concept, among other qualities. Winners can earn royalties (as well as prize money for those in the top 10) if Staples brings their idea to market. More than 13,000 potential Thomas Edisons, with backgrounds ranging from singers to homemakers to flight attendants, submitted ideas for the most recent contest, which ended in May 2005.

Staples' management believes ideas for cool products can be found anywhere, says Jevin Eagle, senior vice president of Staples Brand Products. "The ideas are there, and we have to find them."

TINKERERS' CONCEPTS have definitely resonated with consumers. For example, Staples sold 280,000 WordLock padlocks in the first three months after the product's introduction. The WordLock, winner of the 2004 Invention Quest, uses easy-to-remember letters, rather than numbers, to form combinations.

At St. Paul, Minnesota-based 3M, the process has worked a bit differently. In 2004, the aerospace division introduced a testing device that mechanics can use to check for shorts in aircraft wiring or other faults.

To come up with the new tester, employees from 3M's aerospace division looked to their colleagues in the telecommunications division. They already had developed a tester to locate faults in voice, video, and data circuitry, says Paul Neary, market segment manager for 3M's aerospace MRO (maintenance, repair, and overhaul) business.

Neary and his colleagues brought the telecommunications tester to maintenance workers, mechanics, and engineers at their aerospace customers, looking for their insight into the functions that would be most useful in that industry. They discovered that the concept of existing telecommunications tester would work, with modifications. "The baseline product had existed in the telecom division but just hadn't made it to aerospace," Neary says.

The result was 3M Advanced Systems Tester 900AST. Workers can check for faults from wherever they can access the wire; previous testers required workers to visually inspect the wires, which often meant taking down wall panels. What's more, the new tool is about the size of a loaf of bread; previous testers were closer in size to ovens.

Electronic Arts, the Redwood Shores, ­California-based developer of computer games, reaches its lead users via the Internet. Once they've purchased the original game, users can download portions of the code used to develop it.

They then can create "mods," or modifications, to the game. In 2005, a "modder" tweaked the company's Battlefield 1942 game. While the original game takes place on the battlefields of World War II, the modified version occurs in the desert. Other Battlefield players also can download and play the modified version.

Although the mods don't generate revenue, they still contribute to EA's bottom line, says spokesperson Steve Groll. Most significantly, mods keep users engaged in the product. "They keep playing the mods until the next official title in the franchise ships," he says.

To be sure, not all user innovations end up in the marketplace right away. Just ask Felix Kramer, founder of the Palo Alto-based California Cars Initiative, a nonprofit whose mission is to bring plug-in hybrid vehicles to the market.

Kramer and other Calcars volunteers rigged a 2004 Toyota Prius with a battery pack so that it can be plugged into a 120-volt outlet and then operated on the resulting charge. "It's as if you added another small fuel tank to the car," Kramer says. That modification boosts the overall miles per gallon of gas of the Prius past 100.

But Kramer isn't interested in manufacturing plug-in hybrids. "Our whole goal is to get the car companies to do this; we promote awareness and enthusiasm," he notes.

However, given today's technology, the price tag for a plug-in battery system retrofilled on a Prius would hit about $10,000, says Dave Hermance, executive engineer at Toyota. "Plug-ins are an interesting concept, but they don't today offer a good value to ­customers."

That doesn't mean Toyota doesn't gain anything from Kramer's work. "It will still benefit by learning how many users pick up the idea," says von Hippel. If the number grows large enough, Toyota may decide it makes sense to pursue the concept.

TOYOTA'S RESPONSE TO Calcar's invention isn't unusual. Many companies are leery of working directly with users, if only because of the legal issues to consider.

Most companies go to great steps to avoid putting themselves in a position in which they could be accused of stealing someone's invention. That's why many prohibit their product-development employees from even looking at ideas submitted by individuals outside their companies.

Before organizations work with customers or others outside the company to develop ideas for new products, both sides need to agree on the way in which any intellectual properties resulting from the collaboration will be divided. “You have to tread carefully,” says Stephen Noe, deputy executive director of the American Intellectual Property Law Association in Arlington, Virginia.

Certainly, these legal and marketing concerns are significant, and companies need to think through them. At some organizations, however, ideas are given consideration only if they’re generated from within, von Hippel says. “Companies have the idea that only they should develop things.”

That’s a mind-set that will need to change if an organization is to thrive long-term.

Current technology is allowing more users and customers to participate, to varying degrees, in developing the products they buy and use. For instance, consumers can go online to configure the cars they’d like to buy and to design the jeans they’d like to wear.

While chances are slim that we’ll revert to the days when we built our own furniture and grew our own food, the prevalence of user innovation is likely to keep rising. People like that they can get products that more precisely fit their needs. “It’s kind of another industrial revolution,” says Franke.
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ISSUE: Mar 1, 2006
American Way Cover - 3/1/2006