Game Boy
by Scott Steinberg
-1997
Mario Kart 64 is an instant classic, bringing white-knuckle racing
to the masses.
-2001
While playing in his garden, Miyamoto creates the concept for the
quirky GameCube real-time strategy title Pikmin.
-2002
Animal Crossing (GameCube and Game Boy Advance) challenges players
to interact with living worlds filled with minigames and memorable
personalities.
-2005
Miyamoto acts as general producer on virtual pet sensation
Nintendogs for
Nintendo DS.
-2007
Super Mario Galaxy for Wii will debut. It's set to reaffirm the
designer's legendary status.
The Wii Revolution
Nintendo's latest cutting-edge, interactive gaming
system lets players really get in the game.
The new Wii console has a lot going for it: top-tier titles
(Elebits, Excite Truck), a sleek all-white look, and a low sticker
price. Plus, playing the system burns - not builds - calories. No
joke: Unlike contemporary set-top diversions, a two-piece,
motion-sensitive TV-remote-style controller gives couch potatoes
the chance to channel their inner athlete or gunman, tracking and
translating physical prompts into on-screen movement. For the first
time, you can truly experience how it feels to swing a sword in The
Legend of Zelda: Twilight Princess or to wield an arm-mounted
laser, courtesy of Metroid Prime 3: Corruption.
Hands-on tests with the ultraresponsive unit's control scheme -
divided into a nunchuk-like thumb-stick attachment and a stereo
speaker/vibration sensor-equipped pad - reveal the action isn't
all blood and guts either. Players can swing the handheld device to
send balls soaring during a round of Wii Sports tennis or conduct
entire orchestras with a wave of a virtual wand. Rather than
high-definition graphics (a key selling point for
Microsoft's Xbox
360 and
Sony's PlayStation 3), the emphasis here is squarely on
novel play mechanics.
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