Shigeru Miyamoto | legendary software designer
Game Boy
by
Scott Steinberg
Game Boy
The brains behind Mario, Donkey Kong, and Zelda,
Shigeru
Miyamoto has created some of gaming's most iconic heroes. Now
he's fast becoming one himself.
, Illustration by eBoy
Gazing across the table at living legend Shigeru Miyamoto in a
closed-door meeting room at this year's Electronic Entertainment
Expo (E3), I get the impression that I might as well be enjoying an
audience with the pope. And it's not because of the four hour-long
lines of enthusiastic fans queued up to sample the legendary
software designer's latest creation - the new motion-sensitive
video-game console Wii (pronounced "wee," see "The Wii Revolution,"
page 70). Nor, for that matter, is it because of the ever-vigilant
security guards standing watch over a special roped-off section
behind employer
Nintendo's public booth, where pedestrian-choked
product kiosks and blaring loudspeakers ostentatiously trumpet the
company's latest wares.
Even the site of our sit-down - a nondescript conference area
located next to a bar and, somewhat incongruously for a bustling
convention floor, an ice cream machine - isn't entirely responsible
for the effect. Rather, it's due to the subtle lines that now mar
the familiar visage of my companion, adding a hint of unexpected
sadness to his ever-smiling face and mischievous eyes.
Surrounded by translators, official handlers, and a host of
underlings, the visionary whose life's work has come to define so
many millions of people's childhoods no longer seems so impish as
he does outright exhausted. At age 54, having worked on more than
70 individual titles, the man Time magazine called "the Spielberg
of video games" looks like he'd rather be anywhere (e.g., in his
beloved garden) than here, surrounded by 60,000-plus admirers.
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