Steve Schnur | worldwide executive of music and audio | Chingy | Electronic Arts
Gaming Goes Hollywood
by
Scott SteinbergLuckily, things look a lot brighter for manufacturers who are music
connoisseurs. An ailing record industry, devastated by rampant
piracy, is all too happy to play ball. While radio darlings like
hip-hopper Chingy, whose single "I Do" appears on Need for Speed
Underground 2's soundtrack, are paid for their work, most would
willingly offer their services pro bono.
"For musicians hoping to reach their core audience, games are the
place to be," says
Steve Schnur, worldwide executive of music and
audio for
Electronic Arts. "In the near future, after hearing a
track, you'll likely be able to immediately download the ditty. We
suspect next-generation consoles [e.g., PlayStation 3 and Xbox 2]
will serve as the record store of the future."
At the very least, they're certain to become a fertile breeding
ground for new artists. The EA Trax program, a 10-man-strong
international outfit that Schnur heads, has already proved to be a
massive success since launching in 2003. Devoted to breaking bands,
the unit spends its time seeking out up-and-coming talent. Once
viable artists are identified, the company commissions the rights
to singles, which receive prominent placement - including pop-ups
stating the song name, artist, and album it appears on - within
chart-topping action and sports simulations.
The initiative has turned gaming into a force in the music
industry. You can feel the impact already: Bands like Blink 182 and
Green Day are using multimillion-unit sellers such as the Madden
NFL series to debut songs months before radio. Why? The number of
spins - the system by which a song's impact on the public is
measured - received via the association can total upwards of 800
million. There's not a number-one record around the globe that
comes anywhere close to generating that kind of exposure.
Rappers and rockers are universally showing their approval.
Related Topics:
Print this Article |