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The Biggest, Baddest, Richest Video Gamer In The World

by Kevin Raub
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You don't challenge one of the world's top professional video-game players to a one-on-one death match - or a seat-belt race - and come out with your dignity intact.
EVER WONDERED what it would be like to take on Michael Jordan in a game of one-on-one? Or perhaps man the goal as Wayne Gretzky smacks a 90-mph slap shot toward the bridge of your nose? Or maybe even step up to the plate to stare down a near-100-mph fastball from the baseball monstrosity that is Randy Johnson? Well, this was worse. Much worse. Taking on the world's most renowned and feared video gamer (don't let his baby face fool you) in a one-on-one death match of Quake 4 at the 2005 International Consumer Electronics Show in Las Vegas was nothing short of an annihilation of the nuclear kind.

I would have had a fleeting chance against Jordan, Gretzky, or Johnson - I've played a little ball in my day, I can stand up on a pair of skates and pray, and I've been known to make contact with a fastball here and there. But under no circumstances could I even fathom what hit me when 25-year-old Johnathan Wendel - a professional video gamer from Kansas City, Missouri, known as Fatal1ty - pummeled me into a shamed and hapless mess at CES in front of a whole lot of people who, unlike me, already knew that anyone who stepped up to the keyboard against Fatal1ty would be handed such a humiliating defeat as to never want to play a video game again.

My only saving grace was that I didn't kill myself - though that's probably due more to the fact that I was so clueless, I didn't even know enough about the game to manage that. Final score: 24-0. Which means that during the course of the four-minute Sound Blaster X-Fi Fatal1ty shoot-out challenge, Fatal1ty killed me 24 times and I killed him a whopping total of zero times. I'm not sure I ever even hit him with my Marine-issued energy blaster. In fact, I'm not sure I ever even saw him.

Here is a sampling of play-by-play commentary, courtesy of announcer Kimli Welsh, which could be heard over the PA by anyone within earshot. "Fatal1ty and Kevin have begun their match up, and already Fatal1ty has taken the lead with a nice rocket-launcher kill a few seconds into this match." Or there was, "Kevin is hiding underneath the risers, trying to take a shot. He gives up and tries to go over the edge, but, no, he decides to stay, and because of that, he is now dead … once again."

Never mind the fact that I have never played Quake, Quake II, or Quake III (might have helped), or any other PC-based, first-person shooter game, which is what ­Fatal1ty specializes in. In fact, like many thirtysomethings, I haven't touched a video-game console since I wasted away countless summer days mastering Pitfall on Intellivision in the '80s. It turns out that was a mistake.

Fatal1ty, however, didn't make that same error in judgment, though his rise from suburbanite video gamer to worldwide professional gamer, phenomenon, entrepreneur, and international brand was as much about luck as skill. I mean, if you had told someone 10 years ago that you planned on playing video games for a living, said person would've chuckled a bit and waited for you to grow up. ­Fatal1ty's case was no different, except for the small fact that he's the one chuckling now. In his seven-year professional gaming career, he has earned more than $500,000 making electronic mincemeat out of anyone who dares step up to the computer against him. Along the way, he has competed on six continents and in an estimated 40 countries.

"I had three goals when I started this: I wanted to travel overseas playing video games," he recalls. "I wanted to become the number one gamer in the world. And the third was when I became number one, I wouldn't become the stereotypical, arrogant jerk that you'd think number one would be. I was able to accomplish them all in about six months."

FATALITY'S STORY begins at home in suburban Kansas City. Like most kids, he kept out of his parents' hair by playing the usual console video games (Nintendo, Sega) that keep Dad from seeing his football game or Mom from the latest episode of her evening soap (or vice versa; we're not aiming for sexism here). He received his first game at age five (Ikari Warriors on Nintendo), and it was the beginning of a collection that eventually grew to 120 or so video games. He chalks it up to boredom. "Gaming was just something I did with my friends," he remembers. "We had nothing else to do. We were bored half to death."

So far, it was a very typical childhood. When Fatal1ty was 13, his parents split up, and he ended up living with Mom. Around this time, Fatal1ty also managed to become quite good at billiards (Dad owned a pool hall), the first indication that he would excel at pretty much anything that ­required precision hand/eye coordination. But Mom wasn't too thrilled about pool, and when she didn't allow him to compete in the junior nationals of pool when he was 13, he never forgot about it.

Mom disapproved of his addiction to gaming as well, though that same year of the pool nationals Fatal1ty found a way to get himself to an NBA Jam console tournament, which, of course, he won (in addition to placing second and fourth in two other games he had never even played before the competition). The next year, he ditched the console in favor of PC gaming due to its superior graphics. His first game was a first-person shooter game called Castle Wolfenstein 3D, one of the earliest games to appear in the genre. A year later, Quake emerged, complete with a soundtrack by Nine Inch Nails' Trent Reznor (Fatal1ty's favorite artist).

Tournaments began popping up here and there following the release of Quake, including one in Wichita, Kansas, three hours from Fatal1ty's home in Lee's Summit, Missouri. Now 15, Fatal1ty was one of the 130 gamers who entered. He cleaned up. "People were like, 'Who's this guy? Who's this kid who just dominated all of us?' " he says. "I won $500 worth of prizes just messing around. It wasn't a big deal."

Meanwhile, he managed to become captain of the varsity tennis team at Blue Springs South High School, despite not having touched a tennis racket until he was 14. "I didn't start playing tennis until I was a freshman in high school," he says. "I broke some school records. That's my nature. I pick up things very fast."

Toward the end of high school, Fatal1ty's mom stonewalled him again, preventing him from competing in a gaming tournament with a $10,000 grand prize. For the first time, there was real money to be won, and Fatal1ty didn't compete. But it was a pivotal moment in his rise as the world's first gaming household name. "I always thought I had the talent and skill to do whatever I wanted to do, but I was never given the shot to do what I wanted to do," he says now. "I realized I had to take things into my own hands and do it myself."

After his 18th birthday, Fatal1ty moved in with Dad. Though more supportive than Mom, he also thought Fatal1ty's gaming habits were becoming unhealthy and preventing him from working a real job and going to school full-time. Fatal1ty, who at this point was working part-time and paying his own way through school, cut a deal: If he won any serious money gaming, his dad would promise to back off and let him pursue his dream. A few weeks later, he came home with $4,000 for taking third place at the 1999 Cyberathlete Professional League Frag 3 championships.

"I came home and slapped that check on the table and said, 'I won $4,000 playing a video game! What is this world coming to?' " he says. "Winning $4,000 playing a video game in 1999 was insane. I'd played pool tournaments all my life, and it was $200 here, $200 there. It blew us both away."

Two weeks later, he was invited to Sweden to compete as the U.S. representative in the Quake III world championships in 2000. "I beat everyone," he says. "I won 18 games straight. Lost none. I dominated the whole thing." It was then that Fatal1ty made the decision - encouraged by a guidance counselor, no less - to drop out of school and pursue gaming full-time.

NOW CORRECT ME if I'm wrong, but I've never heard of any guidance counselor encouraging any student to drop out of school to play video games. I'm convinced it is this slight inconsistency between my career path and Fatal1ty's that finds me on the receiving end of a royal Quake 4 thrashing at the CES - and later writing about it - and not the one doing the thrashing and being written about. Of course, my video-game credentials end with Donkey Kong, while Fatal1ty's look more like this: He has now become the world champion in five first-person shooter­ games (Quake III, Alien vs. Predator 2, Unreal Tournament 2003, Doom 3, and Painkiller) - a feat never before accomplished (the likelihood of which is kind of akin to Lance Armstrong winning the Tour de France five times in a row). His booth at CES is easily as big as those of his neighbors, like Belkin (famous for iPod accessories), Shure (famous for world-class audio equipment), and Palm (famous for those Pilots). Not only has he nurtured a gaming handle he stole from Mortal Kombat, but he has milked it into a worldwide brand that is redefining the digital lifestyle.

Gamers today can buy anything from a mouse (billed as a premier gaming weapon) to CPU coolers to graphics cards and motherboards, all bearing Fatal1ty's name. Though he earned an unbelievable $231,000 gaming in 2005, he already has the foresight to realize he can't play video games forever. He sees his future with the Fatal1ty brand, which is now contemplating clothing and lifestyle accessories at its monthly corporate meetings. "What we're doing, no one has really done before," he says of the Fatal1ty brand, which is in partnership with Creative, a worldwide leader in digital entertainment. "We will be careful about what we do, of course, but I'm swinging for the fences on everything."

THE FUNNY THING IS, Fatal1ty didn't accomplish any of this by doing anything all that differently from the rest of us. He credits subjects we are all intimately familiar with as the main factor in his development as a professional gamer. "It's all hand/eye coordination from sports," he says. "But it's also about geometry and mathematics. In a game, I'm looking at my opponent's position and where I have to shoot a target and have them meet at the same time. When I golf, I visualize the shot. When I play tennis, I visualize the shot. It's a lot of premeditation about what's going to happen."

In other words, Fatal1ty knows what you're going to do before you do. That's no consolation, however, when you are being ripped apart in Quake 4 like a Tickle Me Elmo doll at a pit bull convention. "He didn't stand a chance," I overhear one CES audience member saying after my humiliating defeat - as if I were looking down at my own funeral after accidentally falling under a 10-ton truck.

Which, apparently, is pretty much par for the course, I learn. Everything with Fatal1ty seems to be like that. “I approach everything I do very completely,” he says. “I’m a perfectionist. Even if it comes down to how fast I can put my seat belt on.”

Take my word for it: You do not want to involve yourself in a seat-belt race with ­Fatal1ty.
Professional League World Tour
Fatal1ty will attempt to become the Quake 4 world champion in June when the Cyberathlete Professional League World Tour season begins in Sweden.

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ISSUE: May 15, 2006
American Way Cover - 5/15/2006